resume: ollie rankin
OBJECTIVE:
To explore new technologies, techniques and media, to devise new ways to engage and entertain people.
EXPERIENCE:
CROWD TECHNICAL DIRECTOR, Moving Picture Company.
February 2004 - February 2005
Design and coding involvement in development of the second generation of the in-house crowd system, comprising a suite of MAYA plugins and custom interfaces.
Delivered crowd simulations for numerous shots in both Wolfgang Petersen's Troy, and Ridley Scott's Kingdom of Heaven.
CROWD CONSULTANT / FX TECHNICAL DIRECTOR, ESC Entertainment.
July - October 2003
Simulated/animated individual and swarming "sentinels" for pivotal battle sequence in The Matrix Revolutions using a custom MAYA-based solution.
Made code additions to the sentinel swarm pipeline to handle sentinels being shot and to facilitate dynamics-driven deaths.
FREELANCE DIGITAL ARTIST, 31770.net Tokyo, Japan.
February - June 2003
Ongoing personal art projects exploring human/computer interface and algorithmic multimedia.
Led small team at a Tokyo studio (EYEdentify Inc.) creating 3D fly-throughs of 400 year old wood block prints for a TV/HDTV documentary marking the anniversary of Tokyo becoming capital of Japan. Modelled, shaded, textured and animated in MAYA, rendered non-photorealistically in MAYA and BMRT, composited in Shake.
Produced original electronic music for the 2003 UKVisions Snowboarding video.
MASSIVE TD, WETA Digital Ltd.
(Winner: 2002 & 2003 Oscar & Bafta awards for Best Visual Effects, 8 Visual Effects Society Awards)
October 1999 - October 2002
Pre-visualised, choreographed and animated crowd, flock and battle scenes for the first two Lord of the Rings films using a proprietary artificial intelligence-driven crowd animation package, MASSIVE.
Developed techniques, core modules, and complementary software during R&D and pre-production which were used throughout the production.
EDUCATION:
BACHELOR OF SCIENCE(HONS) - 1st Class Honours
Department of Computer Science, University of Auckland, New Zealand.
March 1995 - November 1998
This was a four year postgraduate-level degree in Computer Science. Final year papers include:
Advanced Graphics, Machine Learning, Advanced Algorithmics, Multimedia/Hypermedia Systems,
OO Systems. I also completed a Graduate Project in Computer Science, investigating the use of
Genetic Algorithms for evolving procedural game strategies.
SKILLS:
PLATFORMS - *nix, MacOS, Windows.
SOFTWARE - Maya, Shake, Photoshop, Director, Flash, Pro Tools, Logic Audio, Reason...
PROGRAMMING/SCRIPTING - C/C++, Java, Python, Perl, Tcl/Tk, Mel, LINGO, ActionScript...
OTHER PURSUITS:
As part of my ongoing 31770.net
projects, I produced, directed and performed in a multimedia installation performance series,
called one of each, for the 2002
Wellington Fringe Festival.
My algorithmic audiovisual piece, baulk, screened at the 2002 Handle The Jandal
NZ Music Video Awards.
I like to travel, snowboard, scuba dive, trek, and play team sports socially.
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